Each week features a different format challenge. Payouts and winnings (Gift Certificates) are based on how well you do in each of the weekly format challenges. In addition to the format challenge, every week you come out to play earns you “Arthur Hills Cup” points. Points are based off your weekly net score, which differs from your format challenge score. Points accumulate throughout the season to determine your seed in the Match-Play Playoff Bracket.
Scroll Down to the Bottom of the Web Page for Registration Form & Payment Link
Ladies League Fees
Registration Fee: $50 Paid Online via our website store.
- Includes Year End Pizza Social – Food & Beverage Included
- MSGA Handicap Service (Official USGA Index)
- Playoff Purse
- Tournament Services
Weekly Fee: $34 Only pay for the weeks you play.
- Includes 9 hole greens fee, cart fee, and range balls to warm up
- $5 of the fee will fund the weekly & playoff prize pool
- 1st, 2nd, & 3rd Place Prizes
- Happy Hour specials during league play
Weekly Sign Up Directions
- Take a couple minutes to create a profile with Sign Up Genius to make your weekly tee time sign up quick and easy:
- Visit signupgenius.com. Click on “My Account” and “Join for Free.”
- Enter your First and Last Name, Email address, Confirm your Email Address, and make a Password.
- Stay logged in and SIGN UP FOR YOUR TEE TIME EACH WEEK USING THIS LINK
- League Tee-Time Reservation Page Opens at 12 noon every Thursday.
- Please call the pro shop at (410) 313-9182 with any questions.
Schedule & Formats (subject to change)
||Cup Pts||Payout Format|
|1.||April 3||4:00~5:20 / Select Your Tee Time||250||Disaster|
|2.||April 10||4:00~5:30 / Select Your Tee Time||262.5||Modified Stableford|
|3.||April 17||4:00~5:40 / Select Your Tee Time||275.6||Skins|
|4.||April 24||4:00 ~5:40 / Select Your Tee Time||289.4||Hate’ Em|
|5.||May 1||4:00~5:40 / Select Your Tee Time||303.9||CTP on Par 4’s & 5’s|
|6.||May 8||4:00~5:50 / Select Your Tee Time||319.1||Las Vegas 2-Man|
|7.||May 15||4:00~5:50 / Select Your Tee Time||335||Fewest Putts|
|8.||May 22||Shotgun Start 5:30pm (All players)||Major||439.7||Net Stoke Play|
|9.||May 29||4:00~6:00 / Select Your Tee Time||369.4||Modified Stableford|
|10.||June 5||4:00~6:00 / Select Your Tee Time||387.8||Odd Fellows|
|11.||June 12||Shotgun Start 5:30pm (All players)||Major||509||Net Stroke Play|
|June 19||No Scheduled League|
|12.||June 26||4:00~6:00 / Select Your Tee Time||427.6||Criers & Whiners|
|13.||July 3||4:00~5:50 / Select Your Tee Time||449||Flag Competition|
|14.||July 10||4:00~5:50 / Select Your Tee Time||471.4||Las Vegas 2-Player|
|15.||July 17||4:00~5:50 / Select Your Tee Time||495||CTP on Par 4’s & 5’s|
|16.||July 24||Shotgun Start 5:30pm (All players)||Major||649.7||Net Stroke Play|
|17.||July 31||4:00~5:50 / Select Your Tee Time||545.7||Hate’ Em|
|18.||Aug 7||4:00~5:40 / Select Your Tee Time||573||Skins|
|19.||Aug 14||4:00~5:40 / Select Your Tee Time||601.7||Criers & Whiners|
|20.||Aug 21||5:15pm Shotgun Start (All players)||Major||789.7||Net Stroke Play|
~Tentative Match-Play Playoff Schedule~
- Round of 32 – August 28 @ 5:00pm Shotgun
- Sweet 16 – September 4 @ 5:00pm Shotgun
- No League Scheduled on September 11th
- Elite 8 – September 18 @ 4:50pm Shotgun
- Final 4 – September 25 @ 4:40pm Shotgun
- Championship Matches – September 30 @ 4:30pm Shotgun (1st, 2nd, & 3rd Place)
Definition: Disaster, a k a Trouble, is a points game in which the winner at the end of the round is the player (or team) that has collected the fewest number of points. That’s because points are “awarded” for bad shots. Hit a ball out of bounds, that’s a point. Points in Disaster can be given any value, and what earns a point can vary from group to group – it’s up to you. But a common point system is as follows:
- Water ball – 1 point
- Out of bounds – 1 point
- In a bunker – 1 point
- Failing to get ball out of bunker – 1 point
- 3-putt – 1 point
- 4-putt – 3 points
- Hitting from one bunker into another – 2 points
- Whiff – 4 points
- Double bogey or worse: minus-3 points
- Bogey: minus-1 point
- Par: 0 points
- Birdie: 2 points
- Eagle: 5 points
- Double eagle: 8 points
The Skins Game format can be played individually or as teams. For a Skins Game each hole is worth a skin. The golfer with the lowest score on a hole wins the skin. If two or more players tie then the ‘Purse’ for that hole is split amongst the winners. Skin’s don’t carry over to the next hole in this league format.
Definition: On every course, there are a few holes that give every golfer trouble. The ones where, no matter how many times you play the course, you can never quite tame those holes. Don’t you just hate those holes? In Hate ‘Em, you get choose two of those holes and, before the round starts, write down a par on each. A stipulation is that the two holes must be comprised of one par 4 and one par 5. Hate ‘Em is usually played with full handicaps. At the end of the round, add up the strokes (including the two pars on your Hate ‘Em holes), deduct your handicap strokes, and the low player (or group) wins.
CTP on Par 4’s & 5’s
You will have 7 opportunities to compete & win in this unique CTP challenge that takes place on all our Non-Par 3 Holes. You will be eligible to compete in each of the 7 CTP contests holes when your ball has come to rest at a minimum distance of 100 yards away from the center of the green. Meaning you mush hit your “in-play” ball from behind the designated (red) 100 marker, located in the middle of the fairway on each of the seven holes.
Front-9 CTP Contest Holes: #1, 2, 3, 4, 6, 8, 9 Back-9 Contest Holes: #10, 11, 12, 14, 16, 17, 18
“Las Vegas” (2-Player Teams) You Pick & Play With Your Teammate.
Is the name of a golf betting game for two teams of two golfers each in which a side’s scores are put together (or paired) to form a double-digit number, rather than added together. Don’t worry, it’s quite simple once you see an example. Winnings and losings can add up quickly in Las Vegas, which is often played for $1 per point, so it’s a game preferred by better (or at least wealthier) golfers.
How Teams Scores Work in the Las Vegas Format
The team’s two scores are not added together, they are put together or paired. What does that mean? Let’s say Golfer A and Golfer B form one Las Vegas team. On the first hole, A scores 5 and B scores 6. Add them up and that’s 11. But we don’t add up scores in Las Vegas, we pair them to form a new number. Put “5” and “6” together and you get 56. Fifty-six is the score for Team A/B on Hole 1. In Las Vegas, the smaller of the two scores goes first when forming the bigger number. In our example above, if A had gotten the 6 and B had scored the 5, the team score on that hole would still be 56, because the smaller number (5) goes first.
A couple more examples:
- On Hole 2, both golfers make 4s. That becomes 44.
- One Hole 3, Golfer A makes 8 and Golfer B makes a 3. That’s 38.
Here’s one of the exceptions we mentioned to putting the smaller number first. If one of the golfers makes a 10 or higher, the higher number goes first. This is good thing! If A scores 5 and B makes a 10, the team score is 105 rather than 510. This is a safeguard against the numbers getting out of hand.
Only strokes taken with a putter on the putting surface are counted. No handicaps are used to net down the number of putts made. The winners will be the player making the fewest (gross) putts.
Net Stroke Play (Played in all 4 Majors)
Definition: Stroke play is a round of golf in which the score is kept by adding the cumulative total of strokes taken throughout the round. Your league handicap is subtracted from the total strokes to give a net score.
Definition: Odd Fellows is a variant of a Hate ‘Em where you choose three holes and subtract them from your total.
The difference is: you get to choose your two holes AFTER you golf instead of before. The two holes must be a par 4 and a par 5.
Criers and Whiners / Mulligans Replace Handicaps
Definition: Criers and Whiners is a game of do-overs, or mulligans that can be used from any point on the course. In Criers and Whiners, handicaps are converted into free shots that are used during a round. Say a player has a handicap of 14. Rather than applying the handicap in the proper manner, the player is instead given 14 free shots to use at any point on the course, at any time. Hit a bad shot off the second tee? Hit it again. Now you’ve got 13 left. The game can be played with full handicaps (as in the example above) but it most common to use only three-fourths or two-thirds of handicaps. That forces the player to be judicious in using his replay strokes. Two other conditions usually apply: The first tee shot of the day may not be replayed, and no shot can be replayed twice.
Flags Comp/Last Man Standing
Flags – also commonly known as Last Man Standing or Tombstone – is a competition format in which golfers begin the round of golf with an allotment of strokes, then play the golf course until their strokes run out. The game gets its name from the fact that little flags are usually given to competitors to stick in the ground at the point from which their final shot is played. The golfer who stakes his flag the farthest around the course is the winner. Example: Your allotment is 42 strokes. You play the course until you hit your 42nd shot, which, let’s say, comes on the 8th fairway. That’s where you plant your flag. If no other player’s flag is planted beyond yours – say, on the 8th green or 9th tee box – you are the winner. Flags will be played using your league handicaps to determine the stroke allotment. A player with a handicap of 6, for example, receives 42 strokes on a par-36 (nine-hole) course. Using handicaps often means that several golfers will reach the end of the 9th hole with strokes left; those players with strokes remaining can stop after 9 holes and the golfer with the most strokes remaining is the winner.
How to Register:
We require both the registration form & your online store payment submitted on the same day.
Fill out the online registration form below and proceed to step two.
Submit Payment. Click Here to be redirected to our Online Store and pay from the comfort of your own home.